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Lights

Light shapes how a render feels. The same model can look like a sunny morning, a cozy evening or a dramatic exhibit, depending only on where the light comes from, how big the source is and what color it has. Rayscaper has four light types:

  • Point Light: shines in all directions from one point, like a bare bulb.
  • Spotlight: shines in a cone, like a recessed ceiling light or a track spot.
  • Directional Light: parallel rays from one direction, like the sun.
  • Area Light: shines from a flat surface, like a window, an LED panel or a softbox.
A small art gallery at night, lit by downlights on the paintings, a spotlight on a marble bust and a pendant lamp

A gallery lit only by lights you place: IES downlights on the paintings, a spotlight on the bust and a pendant lamp above the bench.

Add lights with the Rayscaper toolbar in SketchUp:

Light tools in the Rayscaper toolbar

The Rayscaper toolbar in SketchUp with the four light tools: Point Light, Spotlight, Directional Light, and Area Light.

Lights in Rayscaper follow a two-step workflow:

  1. Place lights using SketchUp tools — Select a light tool from the Rayscaper toolbar and click in your model to position the light. The tool guides you through placing the light at the right location and orientation.

  2. Configure lights in Rayscaper — Once placed, adjust the light’s brightness, color, and other settings in the Rayscaper Scene Editor. Changes appear in real-time in the render preview.

This separation keeps the placement process simple and familiar (it works like any other SketchUp tool), while giving you full control over light properties in a dedicated editor.

After you place a light, it’s selected so you can edit it right away. The tool stays active (its toolbar button stays pressed), so you can place several lights in a row. Esc cancels the placement in progress; pick another tool (such as Select) when you’re done. The Lights section of the Scene Editor appears once your scene has at least one light.

The light tools work like native SketchUp tools. They support SketchUp’s inference engine, axis locking, and the Measurements box (VCB) for precise placement:

  • Inference snapping — The cursor snaps to edges, faces, midpoints, and other geometry as you place lights, just like any SketchUp drawing tool.
  • Shift (inference lock) — Hold Shift to lock the current inference direction. This keeps the light constrained along the inferred line while you move the mouse.
  • Arrow keys (axis lock) — Press an arrow key to constrain movement to a specific axis:
    • Up — Blue axis (vertical)
    • Right — Red axis
    • Left — Green axis
    • Press the same arrow key again to unlock.
  • Measurements box (VCB) — After clicking the first point, type a distance and press Enter to place the light at an exact distance from the reference point. The VCB shows the current distance as you move the mouse.

The same gallery, lit by one light type at a time:

The gallery lit by the pendant's point light only

The pendant’s bulb lights the whole room from one spot, brightest close by and fading with distance.

Every light has these settings:

SettingDescription
OnSwitches the light on or off, handy to compare the scene with and without it.
ModeHow you set the color: Temperature in Kelvin (realistic) or Color (any RGB color). New lights use Temperature.
IntensityHow bright the light is. Higher values give more light.

With Mode set to Temperature, you set the color in Kelvin (K), the way real light sources are rated. The default is 5600 K.

TemperatureColorReal-World Example
2700 KWarm orange-yellowIncandescent bulb, candlelight is even warmer
3000 KWarm whiteHalogen spots, warm LED
4000 KNeutral whiteOffice lighting, gallery lighting
5600 KDaylight whiteMidday sun
6500 KCool whiteOvercast sky
The gallery with all lights at 2700 K

Warm and cozy, like a living room.

When Mode is set to Color, you can pick any RGB color you want. This is useful for:

  • Colored accent lighting
  • Neon signs or LED strips
  • Creative/artistic renders
  • Matching specific brand colors

Point lights are the simplest light type. They emit light equally in all directions from a single point in space, like a bare light bulb hanging from the ceiling or a candle flame.

Best uses: General room lighting, lamps without shades, decorative string lights, candles.

Placing a point light

Placing a point light: click to set a reference point, then click again to place the light.

  1. Select the Point Light tool (Point light tool ) from the toolbar.

  2. Click anywhere in your scene to set a reference point. This establishes a starting position and direction for the light. A wireframe preview of the light component appears.

  3. Move your mouse to position the light. The Measurements box shows the distance from the reference point — you can type a value and press Enter to place at an exact distance. Click to confirm.

SettingDescription
IntensityBrightness of the light, in Watts.
RadiusSize of the light source in meters, from 0 to 10. Larger lights cast softer shadows. Default 0.

Real lights have a size. A tiny LED casts crisp shadows, a large frosted globe casts soft ones. Radius gives the light that size:

  • Radius 0: the light is an infinitely small point and every shadow edge is razor sharp.
  • Radius above 0: the light is a sphere of that radius. The bigger the sphere, the softer the shadow edges.

The pendant in the gallery has a wire cage around its bulb, and the cage’s shadow shows the effect clearly:

The cage of the pendant casting sharp lines across the walls

A point-sized bulb: the cage throws hard lines across the walls and the ceiling.


Spotlights emit light in a cone shape, making them perfect for focused, directional lighting. Think of recessed ceiling lights, stage spotlights, flashlights, or car headlights.

Best uses: Recessed downlights, track lighting, accent lighting, stage effects, flashlights.

Placing a spotlight

Placing a spotlight: set a reference point, position the light, then aim it at a target.

  1. Select the Spotlight tool (Spotlight tool ) from the toolbar.

  2. Click to set a reference point.

  3. Move your mouse and click to set the light position. You can type a distance in the Measurements box to place at an exact offset from the reference. A wireframe preview and an orange aim ray appear.

  4. Move your mouse to aim the spotlight, then click to confirm the target direction. The aim ray shows where the light will point and highlights what it hits.

SettingDescription
DistributionCone for a simple cone of light, or IES for a real-world beam pattern. See IES Light Patterns.
IntensityBrightness of the light, measured in Watts (Cone only)
RadiusShadow softness in meters, 0-10 (same as point lights)
Cone AngleHalf the width of the beam, 1-90° (Cone only). Default 30°, which gives a 60° beam.
FalloffHow gradually the light fades at the cone edges, 0-1 (0 = hard edge, 1 = soft fade). Default 0.3 (Cone only).
BrightnessMultiplier on the brightness stored in the IES profile. 1.00 uses the profile’s own brightness (IES only).

These two settings work together to control the spotlight’s shape:

  • Cone Angle is measured from the center of the beam to its edge, so the full beam is twice as wide. A cone angle of 10° creates a tight 20° beam; 45° gives a wide 90° beam.

  • Falloff controls the transition at the edge of the cone:

    • Falloff = 0: Hard cutoff - light stops abruptly at the cone edge (like a theatrical spotlight with a sharp edge)
    • Falloff = 1: Gradual fade - light smoothly fades to darkness at the edges (more natural-looking)
    • Falloff = 0.3: A balanced blend that works for most scenarios

The spotlight on the marble bust shows both settings. Cone Angle sets how much it lights:

A narrow spotlight lighting only the head of the bust

A tight 16° beam: only the bust’s head is lit.

Falloff sets how sharp the edge of the beam is. Look at the edge of the light on the plinth:

A spotlight with a hard edge on the plinth

A hard, theatrical edge.

Real light fixtures don’t produce a perfect cone. Their reflectors and lenses shape the beam, which creates the typical scallops on a wall or a bright center with a softer edge. Manufacturers describe that shape in an IES profile. Set Distribution to IES to use one.

Spotlight settings with the IES distribution and the built-in light patterns

A spotlight with the IES distribution. The selected pattern has a checkmark.

Under Light Pattern, pick one of the built-in patterns:

PatternDescription
Narrow SpotA focused beam for highlighting small areas or objects.
Medium SpotA balanced spotlight for general accent lighting.
Wide FloodA soft, wide beam for lighting larger areas. This is the default.
Elliptical BeamA wide, oval beam for walls, artwork, or long surfaces.
Wall WashSpreads light evenly down a nearby wall.
BatwingPushes more light to both sides for a wider, more even spread.

Here are the six patterns on three downlights close to the back wall of the gallery. Each pattern paints a different shape on the wall:

Narrow spot downlights with small pools of light

Small, bright pools of light with little spill on the wall.

To use a profile from a lighting manufacturer, click Import custom IES… and choose an .ies file. Once imported, use Replace… to choose a different file, or Remove to go back to Wide Flood. A preview below the patterns shows the beam shape of the selected profile.

The brightness of an IES light comes from the profile. Use Brightness to scale it: 2.00 doubles it, 0.50 halves it.


Directional lights cast parallel rays from a single direction, as if the light source were infinitely far away. This is how sunlight and moonlight work in the real world - the source is so distant that all rays are essentially parallel.

Best uses: Sunlight, moonlight, any distant light source.

Placing a directional light

Placing a directional light: set a reference point, position the icon, then set the light direction.

  1. Select the Directional Light tool (Directional light tool ) from the toolbar.

  2. Click to set a reference point.

  3. Move your mouse and click to set the light position. This determines where the light icon appears, but doesn’t affect the lighting since directional lights illuminate from infinitely far away. Type a distance in the Measurements box for precise placement.

  4. Move your mouse to set the light direction, then click to confirm. An orange ray shows the direction the light will cast.

SettingDescription
IntensityBrightness of the light, in Watts.
AngleApparent size of the light source in degrees, from 0 to 30. Larger angles cast softer shadows. Default 0.53°.

Angle is the size of the sun as seen from your scene, its angular diameter. It doesn’t change the direction of the light, only how soft the shadows are:

  • The real sun is about 0.53° across, the default.
  • Smaller angles give sharper shadows.
  • Larger angles give softer shadows, like sunlight through haze or thin clouds.

Watch the shadow of the window frame on the floor. The further the shadow falls from the window, the more it softens:

Sharp shadows of the window frame on the floor

The real sun: crisp shadows of the window frame.

Instead of manually placing a directional light for sunlight, you can have Rayscaper automatically sync with SketchUp’s built-in shadow system. When enabled, Rayscaper creates a special directional light called SketchUp Sun that follows the sun direction from SketchUp’s Shadows panel.

Use SketchUp Sun for Directional Light menu option

The “Use SketchUp Sun for Directional Light” option in the Extensions > Rayscaper menu.

To enable SketchUp Sun tracking:

  1. Go to Extensions > Rayscaper in SketchUp’s menu.

  2. Click Use SketchUp Sun for Directional Light to enable it (a checkmark appears when active).

Once enabled, a directional light named “SketchUp Sun” appears in Rayscaper’s light list. This light automatically updates its direction whenever you change the time or date in SketchUp’s Shadows panel.

SketchUp Shadow Settings panel

SketchUp’s Shadow Settings panel controls the sun direction for the SketchUp Sun light.

You can adjust the time of day, date, and location in SketchUp’s Shadows panel (Window > Shadows), and the SketchUp Sun light in Rayscaper will update in real-time to match.

SketchUp Sun light in Rayscaper

The SketchUp Sun light in Rayscaper’s Scene Editor, showing its settings.

The SketchUp Sun light works like any other directional light - you can adjust its intensity, color temperature, and angle in Rayscaper’s Scene Editor. However, the light direction is controlled by SketchUp’s shadow settings, not manually.


Area lights emit from a flat rectangular or elliptical surface, producing the most realistic soft shadows. Unlike point lights where you artificially increase the radius for softer shadows, area lights are physically larger, so the shadow softness varies naturally with distance - objects close to the light have sharper shadows, while distant objects have softer shadows.

Best uses: Windows (daylight coming through), LED panels, softboxes, TV screens, any large glowing surface.

Placing an area light

Placing an area light: set a reference point, position the light, then set the emission direction.

  1. Select the Area Light tool (Area light tool ) from the toolbar.

  2. Click to set a reference point.

  3. Move your mouse and click to set the light position. Type a distance in the Measurements box for precise placement.

  4. Move your mouse to set the emission direction (which way the light points), then click to confirm. An orange ray shows the direction the light will emit.

SettingDescription
IntensityBrightness of the light, in Watts.
NormalizeKeeps the total light output the same when you resize the light. On by default.
ShapeRectangle or Ellipse.
SpreadHow widely the light spreads from the surface, from 0 to 180°. Default 10°.
SizeWidth and height in meters. Read-only, set by the size of the light in SketchUp.

To change the size of an area light, select it in SketchUp and resize it with the Scale tool. The Size field in Rayscaper updates automatically.

The Normalize setting controls how brightness relates to the light’s size:

  • Normalize ON (default): The total light output stays the same, whatever the size. Making the light bigger spreads that light over a larger surface, so the light itself looks dimmer, but the scene gets about the same amount of light.

  • Normalize OFF: Each square meter of the light emits the same amount of light. Making the light twice as big doubles its total output, so the scene gets brighter. This is how real light panels behave: a bigger panel of the same type emits more light.

The Spread parameter controls the emission angle - how widely the light disperses from the surface:

  • Spread = 180°: Fully diffuse. The light emits evenly into the whole hemisphere in front of it, like a softbox, a frosted panel or a window on an overcast day.
  • Spread = 90°: The light is noticeably more focused in front of the surface.
  • Spread = 0°: The light only travels straight out, perpendicular to the surface, as a beam the size of the light.

Use 180° for softboxes, windows and glowing panels. Use lower values (10-45°) for fixtures with a grid or louvers that aim their light, or to light only the area straight in front of the light. The default of 10° is quite focused, so increase it if the light only lights a patch the size of the light itself.

A ceiling panel with 180 degree spread lighting the whole room softly

Fully diffuse: the panel lights the whole room softly, like a softbox.


When light overlays are enabled, clickable icons appear in the viewport at each light’s position. This makes it easy to select lights directly in your scene without hunting through the light list.

Light overlay icons in the viewport

The light overlay button (outlined) and an icon of each light type. The selected area light is orange, the switched-off sun is dimmed. Click any icon to select that light.

Each light type has a distinct icon:

  • Point lights show a lightbulb icon
  • Spotlights show a cone icon
  • Directional lights show a sun icon
  • Area lights show a rectangle icon

To toggle light overlays, click the light overlay button in the viewport toolbar (the lightbulb icon highlighted in the image above).

Click any light icon in the viewport to select it. Hold Ctrl (Windows) or Cmd (Mac) while clicking to add or remove lights from your selection. Selected lights are highlighted in orange, and disabled lights appear dimmed.

You can select and edit multiple lights at once in the Rayscaper scene editor. Hold Ctrl (Windows) or Cmd (Mac) while clicking lights in the list or viewport to select multiple. Any changes you make will apply to all selected lights.


Light TypeBest For
Point LightLamps, bulbs, candles
SpotlightRecessed lights, stage lighting, real fixtures (with an IES pattern)
Directional LightSun, moon
Area LightWindows, panels, softboxes

The example scene on this page is built from CC0 models and textures from Poly Haven.