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User Interface

The Rayscaper toolbar in SketchUp gives you quick access to the render window and light creation tools.

Rayscaper SketchUp Toolbar
ButtonDescription
Start RenderOpens the Rayscaper render window and starts rendering.
Add Point LightCreates a point light in your scene.
Add SpotlightCreates a spotlight in your scene.
Add Directional LightCreates a directional light in your scene.
Add Area LightCreates an area light in your scene.
Lock CameraStops camera sync with SketchUp. Use this to navigate your model while keeping the current render angle. Only available while rendering.
Match SketchUp ViewportSyncs the Rayscaper camera with SketchUp’s viewport and matches the render resolution to the SketchUp aspect ratio. Only available while rendering.
Show License DialogOpens the license dialog. Only shown when SketchUcation Tools is installed.
Show DocumentationOpens this documentation website.

The Composition Guide isn’t on the toolbar; you’ll find it in the Extensions > Rayscaper menu.

If the toolbar isn’t visible after installing Rayscaper, go to View > Toolbars… in SketchUp:

The Toolbars item in the SketchUp View menu

Tick Rayscaper in the list and click Close:

The SketchUp Toolbars dialog with Rayscaper ticked

While Rayscaper is running, an orange rectangle in the SketchUp viewport shows exactly what will be rendered. You can add guide lines on top to help frame your shot.

Pick a guide via Extensions > Rayscaper > Composition Guide. Your choice is saved with the model.

The Composition Guide submenu in Extensions > Rayscaper
  • Rule of Thirds: A 3×3 grid — place subjects along the lines or at intersections.
  • Golden Ratio: Similar grid using the golden ratio (38.2% / 61.8%).
  • Diagonals: Corner-to-corner lines for diagonal compositions.
  • Center Cross: A crosshair through the center for symmetrical shots.
  • Disabled: No guide lines, just the orange camera frame.
Rule of Thirds composition guide in the SketchUp viewport

The overlay also shows the camera type, resolution, and autofocus status below the frame. If SketchUp and Rayscaper use different projection types, a warning will appear.

The Rayscaper render window is where you view your render and adjust settings.

Rayscaper user interface
#AreaDescription
1ToolbarSave the render, pause rendering, pick modes, zoom, and toggle denoising, auto exposure, light overlays and panels. See Toolbar.
2ViewportShows your render in real-time as you make changes.
3Status BarDisplays render progress, sample count, render time, resolution, and scene statistics.
4Asset ManagerBrowse HDRIs and materials. Drag assets directly into the viewport or material editor. Filter by category or tag.
5Scene EditorAdjust scene and render settings. Click an icon in the rail on its left to open a section: Camera, Environment, Lights, Materials, Scatter, Render or Post Processing. The Lights section only appears once the scene has lights.

The toolbar at the top of the render window, from left to right:

ButtonDescription
SaveSaves the render to disk. See Saving a render. Available once there’s a render result.
Pause / ResumePauses or resumes the current render.
Material pickClick on the render to select and edit the material at that point. See Pick modes.
Focus pickClick on the render to set the depth of field focus distance to that point.
Info pickClick on the render to see information about that pixel (color, depth, material, …).
Zoom in / outZooms the render viewport in or out.
Zoom fitZooms to fit the whole render in the viewport.
DenoiseToggles AI denoising.
Auto exposureToggles automatic exposure based on scene brightness.
Light overlayShows or hides clickable light icons in the viewport.
SceneShows or hides the Scene Editor.
AssetsShows or hides the Asset Manager.
HelpShows the keyboard shortcuts and a link to this documentation.
MenuItems
FileSave… (saving a render), Render Animation… (animation guide), Settings… (settings), Reset Window Layout (shows both panels again and resets their sizes).
ToolsZoom (In, Out, to Fit), Show Light Overlays, the pick modes, and Reload All Materials from SketchUp.
AssetsReload Assets, Import Materials…, Export Selected Materials…, Favorite Selected Materials and Delete Selected Materials. See Assets.
HelpOpen Documentation…, Get Help… and About Rayscaper… (shows the version).

Pick modes let you click on the render to act on what’s under the cursor. Turn one on from the toolbar or the Tools menu; it stays on until you turn it off again.

  • Material Pick (Ctrl+M): selects the material under the cursor and opens it in the Materials section of the Scene Editor.
  • Camera Focus Pick (Ctrl+F): sets the depth-of-field focus distance to the point under the cursor.
  • Info Pick (Ctrl+I): shows details about the pixel under the cursor.
  • Near Clip Depth Pick (Ctrl+J): sets the camera’s near clip distance to the point under the cursor.

Tools > Reload All Materials from SketchUp rebuilds every Rayscaper material from its SketchUp material: color, opacity and, for SketchUp PBR materials, metallic, roughness and normal map.

ShortcutAction
Ctrl + SSave the render.
Ctrl + ,Open the settings dialog.
Ctrl + =Zoom in.
Ctrl + -Zoom out.
Ctrl + 0Zoom to fit the render.
Ctrl + MToggle Material Pick.
Ctrl + FToggle Camera Focus Pick.
Ctrl + IToggle Info Pick.
Ctrl + JToggle Near Clip Depth Pick.
Ctrl + dragPan the viewport.
Ctrl + scrollZoom the viewport.
Ctrl + clickType an exact value into a slider.

Open the settings via File > Settings… (Ctrl+,). Click Save changes to apply them.

The Rayscaper Settings dialog
GroupSettingDescription
GeneralInterface scaleSize of the interface, 100–250%.
GeneralSend Anonymous Usage StatisticsHelps us improve Rayscaper. On by default. Crash reports are always sent, whatever this setting is.
Asset LibraryAsset authorFilled in as the author when you save a material.
Asset LibraryThumbnail sizeSize of the thumbnails in the Asset Manager: Small, Medium or Large.
Asset LibraryHDRI resolution / HDRI formatResolution (1K–16K, default 2K) and file format (EXR or HDR) of downloaded HDRIs.
Asset LibraryTexture resolution / Texture formatResolution (1K–8K, default 1K) and file format (EXR, JPEG or PNG) of downloaded textures.
CPU RenderingRender threadsNumber of CPU threads used for rendering. The default leaves two cores free for SketchUp.
GPU RenderingUse GPU RenderingRenders on your NVIDIA GPU; off by default. Tick the GPUs to use below it. See GPU requirements.

Save the current render with File > Save…, the Save toolbar button or Ctrl+S, and choose a file name:

  • PNG (.png): the image exactly as you see it in the viewport, including denoising and all post processing. Use this for most renders.
  • EXR (.exr): a high dynamic range image for further editing in other software. It contains the (denoised) render before post processing, so without tone mapping, exposure, bloom or glare.

Beyond the toolbar, Rayscaper adds several utility commands to the Extensions > Rayscaper menu.

The Extensions > Rayscaper menu in SketchUp

The full Rayscaper menu under Extensions, showing render, light, sync, and utility commands.

Three commands sync Rayscaper with SketchUp’s own sun and environment. Each is a toggle: a check mark shows that it’s on.

CommandWhat it does
Use SketchUp Sun for Directional LightCreates a Rayscaper directional light and keeps it in sync with the SketchUp sun. See SketchUp Sun.
Use SketchUp Sun for Nishita SkyLets the SketchUp sun set the direction and height of the sun in a Nishita sky. See Syncing with SketchUp Sun.
Use SketchUp Environment for HDRIUses the HDRI and rotation of the SketchUp environment in Rayscaper. Needs SketchUp 2025 or newer. See SketchUp Environment for HDRI.

The other commands that aren’t on the toolbar are described below.


Packages your SketchUp model and all Rayscaper assets (HDRIs, textures) into a single .zip file. This makes it easy to share a project with someone else or move it to another computer without losing any referenced images.

  1. Go to Extensions > Rayscaper > Create Archive.

  2. Choose a location and filename in the Save Rayscaper Archive dialog. The default name is based on your model file (e.g. studio-scene_rayscaper.zip).

  3. Click Save. Rayscaper collects all referenced images, converts absolute paths to relative ones, and packages everything into a zip file.

Create Archive in the Extensions > Rayscaper menu

Create Archive in the Extensions > Rayscaper menu.

Save Rayscaper Archive file dialog

The save dialog with a default filename based on the model name.

When the archive is complete, a confirmation dialog shows the file path.

Archive created successfully dialog

The resulting .zip contains:

  • A copy of the .skp model with relative image paths
  • An images/ folder with all referenced textures and HDRIs

Removes all Rayscaper settings stored in the current model. This deletes the Rayscaper_Data attribute dictionary from the .skp file, effectively resetting the model to a clean state as if Rayscaper had never been used.

To use it, go to Extensions > Rayscaper > Clear Rayscaper Data.


Collects Rayscaper log files and diagnostic information into a .zip file that you can send to support when troubleshooting issues.

To use it, go to Extensions > Rayscaper > Export Logs for Support. Choose a save location, and Rayscaper will package:

  • The main Rayscaper log (SUEX_Rayscaper.log) and rotated backups
  • The Ruby extension log (SUEX_Ruby.log)
  • The library loader log (SUEX_Rayscaper_LoadLibs.log)
  • A diagnostic manifest with your Rayscaper version, OS, and SketchUp version

After saving, Rayscaper asks whether to open the containing folder, so you can quickly attach the file to an email or support ticket.

If the Rayscaper menu is missing, for example because the extension failed to load, collect the logs by hand: open %APPDATA%\Rayscaper in Windows Explorer (paste the path in the address bar), select the files that start with SUEX_, and compress them into a zip file.